Technology's Impact on
Learning |
From a Department of Education, contended that rather than debating
the connections between technology-based instruction and test
scores, schools should focus on the most obvious and compelling
reason form implementing technology-namely, that students need
strong technology skills to succeed in the world of work. This
section will provide you with the impact technology has on
learning.
You can find the following in this section:
ED
Report The Costs and Effectiveness of Educational
Technology
"Through the use of advanced computing and
telecommunications technology, learning can also be
qualitatively different. The process of learning in the
classroom can become significantly richer as students
have access to new and different types of information,
can manipulate it on the computer through graphic
displays or computer art media experiments in ways never before
possible, and can communicate their results and
conclusions in a variety of media to their teacher,
peers in the next classroom, or students around the
world.
For example, using technology, students can
collect and graph plans, video, and animation.
"We know now - based on decades of use in
schools, on findings of hundreds of research studies, and
on the everyday experiences of educators, students, and
their families - that, properly used, technology can
enhance the achievement of all students and increase
families involvement in their childrens
schooling." |
Basic Skills Instruction
- Computer assisted instruction to drill
- Multi-media software - teach to a variety of learning
styles
- Videodiscs - strengthen basic skills
- Video and audio technologies - bring material to life
- Distance learning - at least as effective as traditional
methods of instruction
- All forms - develop new skills related to use of
technology itself, necessary in workplace
Advanced Skills Instruction
- Interactive educational technologies, including:
-
- Computer-generated Cartoon/ Animation
- Video Editing
- Internet/ Research
- Enterprenuership
- Students learn to: organize complex information,
recognize patterns, draw with the elements of art and design, communicate findings
- Learn better organizational and problem-solving skills
Assessment of Student Progress
- More comprehensive with multimedia
- Assessments which require students active
participation
- Electronic portfolios
Student Motivation
- They like it better
- Increased family involvement
- Improved teachers skills
- Improved School technology approaches
"We know that successful
technology-rich schools generate impressive results for students,
including improved achievement; higher test scores; improved
student attitude, enthusiasm, and engagement; richer classroom
content; and improved student retention and job placement rates.
Success Seen in ED Study:
- Rising scores on state tests
- Improved student attendance
- Increased student comprehension
- Motivation
- Attitude
- Strong study
- Parent and teacher support
- Improved student retention
- Improved placement in jobs.
Impact On Students:
- Explored and represented information dynamically and in
many forms.
- Became socially aware and more confident.
- Communicated effectively about complex processes.
- Used technology routinely and appropriately.
- Became independent learners and self-starters.
- Knew their areas of expertise and shared that expertise
spontaneously.
- Worked well collaboratively.
- Developed a positive orientation to the future.
HISTORY
- Technology acts as a catalyst for fundamental change in
the way students learn.
- Technology revolutionizes the traditional methods.
- Students become re-energized and much more excited about
learning - resulting in significantly improved grades -
while dropout and absentee rates decrease dramatically.
- For high school students in the program, drop-out rates
fell from 30 percent to near zero, while absenteeism was
reduced from 8 percent to 4 percent.
- Students can and will embrace technology, if they are
given the kind of professional development and support
they need.
Effects of Educational Technology
- Educational technology has a significant positive impact
on achievement in all subject areas, across all levels of
school, and in regular classrooms as well as those for
special-needs students.
- Educational technology has positive effects on student
attitudes.
- The degree of effectiveness is influenced by the student
population, the instructional design, the teachers
role, how students are grouped, and the levels of student
access to technology.
- Technology makes instruction more student-centered,
encourages cooperative learning, and stimulated increased
teacher/student interaction.
- Positive changes in the learning environment evolve over
time and do not occur quickly.
Multiple Intelligences and
Multi-media
Howard Gardner, Professor of Harvard University and author of Frames
of Mind (New York: Basic Books, 1983) from Multimedia Book,
ITTE wrote that:
- Seven or more "multiple intelligences" that are
of equal importance in human beings and develop at
different times and in different ways in different
individuals.
- Multi-media can go along way to addressing these
intelligences, much more than traditional teaching
methods.
- Below is a list of the intelligences and the technology
tools that can be used to teach to them
Verbal/Linguistic intelligence: The
ability to think, communicate, and create through words both in
speech and in writing.
- Computer software which allows young children to
write and illustrate their own stories before their
fine motor skills are developed enough to allow them
to do so by hand.
- Word processing software stimulates learners to
interact more closely with their work.
- Audio and video recording can give students instant
feedback on their story-telling skills and can help
them develop them further.
- Multimedia software helps students produce multimedia
reports.
- Telecommunications programs link students who
correspond in writing.
Logical/mathematical intelligences:
Memorize and perform mathematical operations, ability to think
mathematically, logically, and analytically and to apply that
understanding to problem solving.
- Multimedia products that graphically illustrate physics
concepts.
- Providing challenging visual/spatial tasks which
develop mathematical and logical thinking .
- Develop higher-order mathematical thinking by
making abstract ideas concrete.
Visual/spatial intelligence: The
ability to understand the world through what we see and imagine
and to express ideas through the graphic arts.
- "Paint" programs that allow students who are
unskilled with paper and brush create art on computer
screens.
- Databases of art work.
- Desktop publishing.
- Camcorders to create documentaries Movies.
- Internet links to museums and virtual tours.
Bodily/kinesthetic intelligence: The
ability to learn through physical coordination and dexterity and
the ability to express oneself through physical activities.
- Educational games which challenge fine motor coordination
while developing logical thinking skills and mastery over
abstractions.
- Construction of lego robots and program their movement
through the computer.
- Electronic fieldtrips - programs that allow students to
interact electronically with a scientist who is exploring
the depths of the Mediterranean or the inside of a
volcano.
Musical intelligence: The ability to
understand, appreciate, perform, and create music by voice or
instruments or dance.
- Students can hum into a synthesizer and make it sound
like any instrument they want.
- Musical Instrument Digital Interface (MIDI) makes it
possible to make music on an electronic keyboard, which
can be made to sound like any instrument and then can be
orchestrated electronically.
- Interactive presentations of renowned classical music let
students understand music on many different levels;
listening to it, seeing the score as it is played,
hearing individual instruments played alone, reviewing
biographical material about the composer and learning
about the musics historical and cultural
backgrounds.
Interpersonal intelligence: The ability to work
cooperatively with other people and to apply a variety of skills
to communicate with and understand others.
- Clusters of students working together on computers learn
more than individual students working alone.
- Electronic networks linking students with their peers
within the community and around the world.
- Lumaphones allow students to see a picture of the person
with whom they are speaking.
Intrapersonal intelligence: The
ability to understand, bring to consciousness, and express
ones own inner world of thoughts and emotions.
- Multimedia gives teachers the tools to turn the classroom
into centers of student-directed inquiry.
- Technology offers tools for thinking more deeply,
pursuing curiosity, and exploring and expanding
intelligence as students build "mental models"
with which they can visualize connections between ideas
on any topic.
- Individual growth plans, developed jointly by the
student, parents and teacher can encourage the
development of intrapersonal intelligence. Technology
supports such plans with electronic records, videotaped
interviews, and multimedia portfolios of student work.
"Technology is making a significant, positive impact on
education. Important findings in these studies include:
- Educational technology as demonstrated a significant
positive effect on achievement. Positive effects have
been found for all major subject areas, in preschool
through higher education, and for both regular education
and special needs students. Evidence suggests that
interactive video is especially effective when the skills
and concepts to be learned have a visual component and
when the software incorporates a research-based
instructional design. Use of online telecommunications
for collaboration across classrooms in different
geographic locations has also been show to improve
academic skills.
- Education technology has been found to have positive
effects on student attitudes toward learning and on
student self-concept. Students felt more successful in
school, were more motivated to learn and have increased
self-confidence and self-esteem when using computer-based
instruction. This was particularly true when the
technology allowed learners to control their own
learning.
- The level of effectiveness of educational technology is
influenced by the specific student population, the
software design, the teachers role, how the
students are grouped, and the level of student access to
the technology.
- Students trained in collaborative learning, had higher
self esteem and student achievement.
- Introducing technology into the learning environment has
been shown to make learning more student-centered, to
encourage cooperative learning, and to stimulate
increased teacher/student interaction.
- Positive changes in the learning environment brought
about by technology are more evolutionary than
revolutionary. These changes occur over a period of
years, as teachers become more experienced with
technology.
- Courses for which computer-based networks were use
increased student-student and student-teacher
interaction, increased student-teacher interaction with
lower-performing students, and did not decrease the
traditional forms of communication used. Many student who
seldom participate in face-to-face class discussion
become more active participants online.
- Greater student cooperation and sharing and helping
behaviors occurred when students used computer-based
learning that had students compete against the computer
rather than against each other.
- Small group collaboration on computer is especially
effective when student have received training in the
collaborative process.
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